KINGS QUEST
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1. Talk to everybody, and keep talking until they 
start repeating things. The appearance of certain 
objects is only triggered when you talk to certain 
people and hear certain information. If you can't 
find something that should be there, walk around and 
talk to people, and look at everything you can.

2. Pay attention to the cursor. When the wand-shaped 
cursor begins to sparkle, it means that there is 
something to look at, or someone to talk to. When 
you're holding something, the cursor becomes a black 
and white icon of that object. If you hold the icon 
over something that the object can be used upon, the 
icon's colors will invert. 

Chapter 1: "Where in the Blazes Am I," or 
"Where's Wile E. Coyote When You Need Him"

Queen Honeytongue (Valanice) lands in a desert. 
She's having a pretty rough day, since her hair is a 
mess, her dress is ripped, and to make matters 
worse, a nearsighted Bugs Bunny tries to run her 
over. Nearby are several things. 
1. To the right is a temple, which sports a giant 
scorpion; 
2. To the left is saltwater pool with a statue 
nearby (not to mention a statue at the bottom of the 
pool). Carved into the base of the statue is a set 
of hieroglyphics depicting a method for creating 
freshwater from the saltwater in the pool. (To make 
freshwater, you must put a corncob in the statue's 
left hand, and add saltwater and tears to the bowl. 
The statue's head must be in the "moon" position, 
not the flaming "sun" position.)
3. Behind the pool is a slit in the cliff. Following 
that slit, you see a door (the way out) with an 
arrow-shaped indentation; 
4. Following the cliff, you come to a collection of 
small huts, one of which has an inscription over it. 
This inscription tells you how to empty the water 
from the pool. (Align the three blue beads on the 
statue in the third column, then press the bracelet 
on the statue's right arm. The water will empty.)
5. Behind the huts is a small cave. It contains four 
pots and a box.
6. Right of the huts is a pair of rabbit holes and a 
curiosity shop.

Initially, pick up the piece of fabric the queen has 
ripped from her gown. Go left, toward the pool, and 
pick up the stick. At the pool, gather some salt 
crystals. Go toward the cliffs behind the pool, and 
walk past the door with the arrow-shaped depression 
to the area with the huts. Enter the cave and pick 
up the pots. All will disintegrate except one. Pick 
up the box, and open it (hit the eye symbol in the 
lower right corner of the screen. The box will be 
shown in 3D; click on it, then rotate it) and remove 
the corn kernel from inside. Plant the kernel 
underneath the dripping water next to the huts. A 
corn stalk will grow at a fantastic rate. Harvest 
the corn cob. Take the cob to the statue, and place 
it in the statue's left hand. Fill the pot with 
water, and empty it into the statue's bowl. Finally, 
stand to the statue's right and comb the queen's 
hair. Queen Honeytongue is quite the vain creature, 
and starts to bawl into the bowl. The bowl will glow 
for a second, and saltwater will turn sweet. Fill 
the pot with freshwater, and go left (into the open 
desert). Give the sweet water to the ghost that 
appears. He'll take you to his earthly remains, and 
allow you to have what you find. Get: a bent horn, 
and bug reducing powder. Take the bug reducing 
powder to the temple (to leave the desert, go north 
two panels), and throw it on the scorpion. The 
scorpion will shrink and run away. Now, go to the 
statue inside. Push the teardrop shaped button, and 
a light beam and three gems will appear. Place the 
blue gem in the statue's left (upper) hand, the 
yellow gem in the statue's right (lower) hand, and 
the red gem in the circular depression on the right 
side. An arrow-shaped piece of stone will appear. 
Go back to the area with the huts. Take a gourd seed 
from the gourd (next to the corn stalk). Go right to 
the rabbit holes. Blow the horn into the holes. Brer 
Rabbit ...or was that Bugs? will fly out of the 
hole, dropping the spectacles he stole from the rat 
in the curiosity shop and shedding a clump of fur. 
Take both. Knock on the door of the shop, and give 
the rat his glasses. He will offer to trade with 
you. Trade the gourd seed for a turquoise bead. 
Return to the statue next to the pool. Align the 
beads into a single column, the third from the left. 
Press the bracelet on the statue's right wrist. The 
bowl will flip over and the pool will drain. Go down 
to the bottom. Place the bead on the statue's 
platter and THEN remove the V-shaped piece of stone. 
Fit the V-shaped stone and the arrow-shaped piece 
together, and place them in the arrow-shaped 
indentation above the door behind the pool. Leave!

Chapter 2. "Troll is as Troll Does," or 
"Eeew, I'm a troll, I'm a troll!"

Like mother, like daughter, they say. Princess 
Buttercup (Rosella) is quite the peacock, just like 
her mother. Her first order of business is to become 
human again. 

Beyond the bedroom is a large throne room. From the 
throne room, one can go in several directions:

1. The door on the top left leads back to the 
bedroom.
2. The door in the middle left leads to a mudbath, 
where the trolls congregate to ruminate about life 
in general and give you great big hints...
3. The door on the lower left leads to a smithy, and 
beyond that, to a cavern with green pools of water 
and vein of sulfur.
4. The door on the upper right opens into the 
kitchen, where an evil tempered chef is making some 
great concoction. Now if only he can find the final 
ingredient...a rat...
5. Through the door to the lower right is a mine 
shaft, and beyond it, a crystal cavern where the 
friendly but unhappy crystal dragon lives.

Leave the bedroom and talk to the troll woman in the 
throne room. She will tell the princess that to 
become human again, she needs to gather five things: 
Baked beans, a gold bowl, emerald water, crystal 
dragon scale, and a silver spoon. A bratty troll 
child will appear and drop a toy rat. Take the rat, 
and pull the shield down from the wall next to the 
throne. Enter the kitchen. The cook will throw the 
princess out after she makes disparaging remarks 
about his stew. Reenter the kitchen, and place the 
mechanical rat on the floor. The cook will chase it, 
darn near killing himself in the process. He leaves 
the room, but the rat returns to you. Take the gold 
bowl from the counter and get some baked beetles 
from the cash-register shaped toaster. Leave the 
kitchen and enter the mudbath. Listen to what the 
trolls have to say. Go to the smithy. Talk to both 
trolls. The smith thinks he's a regular Casanova, 
and wants to mooch a smooch, but the jeweler behind 
him needs money to get new tools so he can blow this 
joint and make his way in the world. Go into the 
caverns beyond. Fill the gold bowl with emerald 
water from one of the pools. Take the lantern, and 
get a good whiff of the smelly sulfur vein. Now, 
leave and go to the mine shaft. Try to go beyond it 
into the crystal caves, and a troll bouncer will 
block your passage. Take the spike off of the 
shield, and use the shield as a fourth wheel to 
repair the cart. Use the spike as a bolt to hold it 
onto the axle. Ride the cart down the hill and knock 
the troll off into the lava. (And you thought this 
was a family game.) Go into the caves beyond and 
walk until you reach the sobbing dragon. The dragon 
will tell you that he has lost his "spark." Go back 
to the smithy and light the lantern in the fire, 
after pumping the bellows to get a good flame. Take 
the spark back to the dragon. He'll be very happy, 
presenting you with a diamond from his hoard and 
promising to give you a scale --- after he returns 
from a quick flight. Now, go to the mudbath. Listen 
to the ladies talk about how they put their menfolk 
to sleep by burning sulfur. (Hmmm, I wonder if 
that'd work on humans-?) Go to the smithy. Give the 
jeweler the diamond. He'll give you his old tools 
and leave. Go to the cavern below. Step across the 
chasm by jumping from the pointed projection to the 
LOWER monolith, and then to the far side. Gather 
some sulfur and return the same way. Put the sulfur 
in the smithy fire. When ol' Don Juan falls asleep, 
use the tongs (from the rack on the wall) to take 
the hot mold off the table and quench it in the 
bucket of water. Crack open the mold and take the 
silver spoon. Now, return to the dragon's lair. The 
dragon is asleep and won't wake up, so use the 
hammer and chisel from the jeweler to knock a scale 
off his tail. BUT, don't do this until his tail is 
lying flat on the ground, or he'll thump you with 
it. Take the ingredients to the lady in the throne 
room. She'll concoct a nasty brew to make the 
princess human again. Malicia (Malicia) will appear 
and lock the princess in the bedroom. Get out by 
stacking up the footrest and cushions below the 
smoking picture. Pull the picture off the wall to 
reveal a hidden passage. Crawl along the passage, 
and you'll see Malicia talking to the king about a 
volcano controller, and her plans to start an 
eruption. Following the tunnel along, you eventually 
reach the throne room again. Pick up the dragontoad 
that emerges with you, and show it to the lady troll 
in the throne room. She'll reminisce about when the 
king was a child, and the dragontoad was used as a 
sort of tracking device for the boy. She asks the 
dragontoad where the true king is currently, and 
discovers that the troll posing as king is a fake; 
the true Troll King is being held in Ooga Booga 
land. She will give you a magic rope to leave the 
troll caverns with. Malicia will appear as you try 
to leave; use the rat to scare her away. Now, go to 
the mine shaft, and use the magic rope to fix the 
elevator pulley. Outta here!

Chapter 3: "The Sky is Falling!" or,
"Who cut the cheese?"

Queen Honeytongue enters the door only to find that 
a Dino, the multicolored komodo dragon, is blocking 
her path. What a day. Crying doesn't help, and 
trying to get it to play fetch is hopeless.

If you don't have the prickly pear fruit, go back 
and get it from the prickly pear cactus next to the 
door. You will have to beat it off with the stick 
(found next to the pool of water). Give the fruit to 
Dino, and he'll leave. You emerge into a garden with 
weathered statues. Go left, and you'll enter a small 
glade where a stag lies beneath a huge oak tree. 
Talk to him, and he'll tell you that he is actually 
Attis (shouldn't that be Cernunnos?), Lord of the 
Hunt, transformed by some evil force, and that the 
oak tree is Ceres, Mother Nature herself. After some 
discussion, you resolve to help him out if you can. 
He isn't much help, but he does mention that 
Feldspar, the ancient rock spirit, might be of some 
assistance -- if you can wake him. Pretty vague 
directions, but then, what do you expect from a 
deer. Go left, and enter a forest clearing from 
which you can either go west or north. Go to north, 
first; to the west is the Were forest, and you're 
not equipped to handle that just yet. Cross the 
stream by jumping along the stones, and free the 
bird from the web on the far side by trappng the 
spider in the box (from the desert cave). The web 
will dissolve, revealing a path behind it. Follow 
the path to a small village called Falderal. 
Entering the large door doesn't work: the surly 
doorman won't let you in. The smaller door to the 
left, however, is open. Go through it. The doorman 
will sic the Duke on you, but you can get past him 
by using the ol' sob story approach (use the comb; 
this will make Queen Honeytongue cry). Now, enter 
the china shop. Talk to the bull, and he will tell 
you his own tale of woe. His treasure, a china bird, 
has been stolen. Leave the store, and head east. You 
will come to the center of town. Spend some time 
talking to the mocking bird. He's great - he comes 
up with insults by the dozen. I went through twenty 
or more and he didn't start to repeat them! Go see 
the peddler. He mentions he's got a potion that will 
cure all your ills AND clean your houseware. You 
decline, but if you look in the birdcage to his left 
you will find Treasure, the china bird. Take the 
bird back to the bull in the china shop, and he'll 
by so thankful ("Ahhh, my precioussss!" Oops. Wrong 
story.) that he'll give you a really ugly mask. Go 
outside, put on the mask, and knock on the door of 
the town hall. You'll be allowed in to the Duke's 
birthday party, a masquerade affair. Hanging on the 
wall in the back of the room is a flap of cloth. 
Pull it back, and go through the opening beyond. 
You'll find yourself in a very Escheresque sort of 
place, with stairways and hallways and pathways and 
doorways going every which way. With a little 
experimentation, you'll find out how to get around. 
In short, from the initial landing, if you head 
right, you'll eventually get to the right-side-up 
door. If you head left, you'll come to the upside 
down door. Enter the latter door, and you'll find 
yourself in an inverted room. Open the desk drawer, 
and a magic statue will fall up -- towards the 
floor. Leave, and enter the right side up door. Look 
into the third mirror from the left, and you'll see 
yourself, upside down. Your upside down alter ego 
will reach out and pull you into the mirror -- and 
you'll emerge in the room you entered throught the 
inverted door, only now it will be right-side up, 
and you'll be able to pick up the statue. Got all 
that? Leave the room and the stairway maze, and go 
back to the center of town. Henny Penny will run 
around, and now it will look as is she may be right 
about the sky falling, since a large disk of green 
cheese falls into the fountain. (If you ask, Henny 
will tell you that it's the moon.) The resulting 
splash will scare the mockingbird away, and you can 
reach into his nest to retrieve a wooden nickel. 
Now, eat the salt crystals you brought. This will 
make the Faux Shop accessible (You have to take it 
with a grain of salt, get it?!) Go inside, and trade 
the nickel for a book, and the mask for a rubber 
chicken. Take the book back to the desert rat, and 
trade it for a crook. Use the crook to fish the moon 
(green cheese disk) out of the fountain in Falderal. 
Now, the town guards will come and arrest you for 
stealing the moon, and most of all, for walking 
around with a BALD FACE! 

Chapter 4. "Will the Real Troll King Please Stand 
Up," or, 
"The Boogeyman Cometh"

At the top of the shaft leading out of the troll 
caverns, the rope suddenly breaks. Princess 
Buttercup is left hanging at the edge, until some 
bluefaced guy comes and reaches down to her with a 
shovel. Huh. Prince Charming he ain't, but beggars 
can't be choosers.

Grab onto the shovel. Igor the gravedigger will pull 
you out, then go back to grave digging. Talk to him 
for a bit, and you'll discover that he's using a 
shovel because some kids have stolen the rat from 
his rat-powered tractor. Note the graffiti on the 
door of the equipment shed: a bat, a skull, and a 
spider. Go to the left - you'll see a rundown house 
will the same graffiti on it. Hmm. Starting to look 
like there's a gang, here. Go left and down, and 
you'll see a woman weeping at a grave. Leave her 
alone - she's a gorgon! - and go right. You'll see 
one of the little vandals at work on a house. When 
he leaves, knock on the door and talk to the doctor 
inside for a while. He'll tell you that he'd take 
care of the kids, if he only had a spine -- but he 
donated his spine to a woman who needed it. Leave 
the house and head right. Climb up to the Jack-O-
Lantern house and take: Spine and Foot-in-a-Bag. 
Give the spine to Dr. Cadaver. Out of gratitude, 
he'll give you his pet Jabberwock. Return to the 
Jack-O-Lantern, and you'll see Beavis and Butthead 
playing  with the rat they stole from Igor (the 
gravedigger). Offer them the Jabberwock, in trade 
for the rat, and they'll take you up on it. Place 
the Jabberwock in the elevator they lower for it 
(but don't ascend yourself!) The rat will escape and 
come to you. Take the rat back to Igor (the 
gravedigger). In thanks, he'll give you a horn which 
will summon him to dig a hole whereever you wish. Go 
back to the Jack-O-Lantern. Beavis and Butthead have 
the black cat trapped in a casket, and plan to bury 
it alive. When they leave (sans casket), open it up 
with the hammer and chisel. The cat will tell you 
where the real troll king is hidden (in the Boogy 
Man's lair, a pile of bones to the southwest) and 
give you one of his 9 lives. Go to the pile of bones 
(2 screens left and one screen down). Stand RIGHT 
NEXT TO IT and summon Igor (the gravedigger). If the 
Boogy Man comes, you're standing in the wrong place. 
If you have no control over where you stand (ie, 
every time you try to use the horn Buttercup moves 
to the center stage) try walking around Ooga Booga 
land some more. Enter the hole he digs. You'll see a 
casket locked with a strange combination lock. Three 
of the symbols, the spider, bat, and skull, you 
recognize from the graffiti. Press those three 
symbols and voila! The casket opens, revelaing the 
troll king. Unfortunately, Malicia senses what's up 
and appears in a puff of smoke, and locks you both 
in the casket together. Give the Dragontoad to the 
king. He'll annouce that the toad can save you, if 
he activates it with the jewel from his bracelet. 
Use the hammer and chisel to help remove the jewel. 
The dragontoad will awaken and dig you both out. 
Emerging into the graveyard just south of the 
doctor's house, the king will ask you to get to 
Mathilde (the lady in the troll cavern throne room), 
stresses that you both need disguises. He pulls out 
a wand of disguise, which you use on him to turn him 
into a scarab. A robe appeares on a nearby 
treebranch, which you pick up and put on, disguising 
yourself as the Gorgon. Go back to see Doctor 
Strangelove - er - Cadaver, that is. He will give 
you some Agent Orange or whatever to spray on the 
Swamp Thing that bars your path out of Ooga Booga 
land. Leave Ooga Booga land by the front gate (go 
south from the Jack-O-Lantern). Spray the defoliant 
on Swamp Thing and then talk to the giant Venus 
Flytrap. It'll tell you (eventually) that you can 
get through the Were Forest if you have silver. Now, 
get the red flower from the carnivorous plant by 
feeding it the foot-in-a-bag. Go east until you get 
to Malicia's house; go behind her house and pull the 
vines away to reveal a hole in the ground. Widen the 
hole with the shovel you picked up from the 
gravedigger's shed, and enter it. (NOTE: if the dog 
is barking, then Malicia is home and she'll catch 
you. There should be no one home at this point, but 
the first time I played this level, the dog was 
barking and never stopped. I redid the entire level 
and then had no problem...) As you peek up from the 
floorboard, you'll hear Malicia enter the house. 
Quickly duck down again (click on the floorboard) 
and, when the dog comes sniffing around, spray the 
defoliant at him. He'll leave you alone. When 
Malicia leaves, enter the room and look in her 
dresser. In the bottom drawer, you'll find several 
items of lingerie and a funny machine part that the 
king has told you to get. Put the lingerie back, and 
pick up the woolen sock that drops. Leave. Go back 
to the front of the house, and head east to the Were 
Forest. Go through the forest, and when the Were 
Bear attacks, use the sock with the silver shot to 
make a sling. Use the sling to get rid of the bear. 
Go to the desert, and get some salt, then head into 
Falderal. The Duke will be spinning in circles, and 
will eventually greet you in a dizzy sort of way. Go 
see the Faux Shop owner (eat salt first), and talk 
to him about ways into the Troll Caves. He'll tell 
you to try the Duke's Palace. The Bull in the china 
shop will tell you the same. Go to the palace and 
head to the room with all of the mirrors (see ch. 3 
if you're having trouble negotiating your way 
through). Use the sock on the engraving at the base 
of the cupid statue to clean off the tarnish, then 
read the inscription. It will tell you (in so many 
words) that to get into the Troll Caves, you must 
feed fruit to the statue. Use the hammer and chisel 
to pluck a golden grape from the cluster in the top 
right corner of the room, and feed the grape to 
Cupid. The fountain will rise, revealing a 
passageway underneath. However, the fountain will 
stick, and even trying to pry it open the rest of 
the way with the shovel doesn't help. Change the 
Troll King back to his true form (use the wand on 
him), and he'll force it open. Follow him down into 
the caverns.

Chapter 5. "Nightmare in Etheria," or,
"The Only *Good* Yappy Dog..."

Queen Honeytongue is tried and convicted of stealing 
the moon, impersonating a Falderian, and most of 
all, having a BALD FACE. She is commanded to put the 
moon back in the sky -- or else. 

Go to the faux shop. Trade the mask for a rubber 
chicken. Then, go to the peddler outside and trade 
the magic statue for a jar of were-protection 
potion. Use the rubber chicken on the forked branch 
just outside the town hall to make a catapult, then 
fire the moon up into the sky. (Take a bite out of 
it, first, just for spite.) Then rubber chicken will 
run away, leaving a feather behind. Take the 
feather. You will be allowed to leave the town now. 
Go see the rock elemental. You can find him by going 
going back to the muddy riverbed and turning left 
(ie going to the right side of the screen) to follow 
the river. On the next screen, go to the right and 
you'll find a head-shaped rock. Awaken it by 
tickling its nose. It will tell you that to help the 
Lord of the Hunt and Mother Nature, you must restore 
the river of life by (a) putting nectar into the urn 
held by one of the white statues, and (b) putting 
the divine fruit into the cornucopia held by the 
other. Go to the garden of statues (where you first 
appeared when you left the desert) and try to reach 
the flowers on the upper left side. The bird you 
rescued from the web will help you get nectar, which 
you can collect in your bowl. Fill the urn on the 
nearby white statue. The river will begin to flow, 
and Attis, the Lord of the Hunt, will appear. Follow 
him back to the oak tree, and talk to him. He will 
promise to help you get through the swamp. Now, go 
left into the forest glade, and use the rabbit fur 
with the were -protection potion. This will turn you 
into a rabbit, and allow you to run through the were 
forest. On the other side, Attis will dispel the 
swamp thing, true to his word. Go past the 
carnivorous plant and enter Ooga Booga Land. Go see 
the doctor and see what he has to say, then visit 
the lair of the Boogy Man. The black cat that 
Princess Buttercup rescued will be there, and will 
bring you up to date on what's been happening. It 
will tell you that you need to go to Etheria to help 
prevent the volcanic eruption that Malicia is 
planning, and that to get there you'll need to get 
Count Tsepish to take you. One catch: he is minus a 
head, so you need to help him get a new one. Go to 
the Jack-O-Lantern, and ride the elevator up. Take 
the femur from the mummy, and go back down. Walk to 
the dilapidated house left of the graveyard that 
Igor the gravedigger worked in. When the hound 
appears, give him the bone. Talk to him, and you'll 
discover that he was the hound of Count Tsepish. 
When you tell him that you're trying to break the 
Count's curse, he'll give you the Count's medal. 
Give the medal to his grieving wife, and she'll 
leave, exposing the tomb of the Count. This seems a 
good place to look for the head, but unfortunately 
the door is locked.  Go back to the Jack-O-Lantern. 
Beavis will be playing with firecrackers outside, 
and will drop one. Take it, and use it in the lock 
of the door the the Count's tomb. It will blow the 
door open. Go to his coffin, open it, and remove the 
skull. Now, stand in the road (as near to the top of 
the screen as you can) and when the Count rides in, 
offer him the skull. He will take it and give you a 
fife to summon his horse, which will take you to 
Etheria anytime you are in the lower lands. 
Upon landing in Etheria, you find yourself in a 
meadow from which you can take any one of four 
rainbows back down to the lower lands of Eldritch:
upper right: Falderal
upper left: Desert
lower right: Statue Garden
lower left: Swamp

If you head east, then east again, you'll come to a 
path that spirals upward. Take it up to the top, 
climb onto the fallen tree, and pluck some of the 
lavender fruit hanging on the right side of the 
screen. This is ambrosia, the fruit of the gods - 
which you need to place in the cornucopia, remember? 
Go back to the statue garden and do so. A whole 
bunch of fruit will appear in the horn of plenty. 
Pull out a pomegranite, and place it in the limb of 
the oak tree (Ceres). Mother Nature will return to 
her true form. Now, you will need some advice. Try 
visiting the three Fates. You can get to them by 
going back to Etheria, then going west and then 
north. You will come to a small garden with a harp 
that has a globe on top. Pluck strings 1, 5, 6, 4 
from the left (in that order); this will play the 
first phrase of the tune that the hummingbirds in 
the previous meadow were singing. The harp should 
respond with the second phrase, and the globe will 
shimmer with color. Touch the globe, and you will be 
drawn to the three Fates. Talk to them, and they 
will suggest that you go see Maab, in the Land of 
Dreams - but to get there, you must sleep. Go see 
Dr. Feelgood - er - Cadaver, that is, and go to 
sleep in his coffin. You will discover that Maab has 
been frozen. Go back to see the fates, and they will 
tell you to see the Lady of the Spring - i.e., 
Mother Nature. Do so. She will tell you that to thaw 
Maab, you must take a crystal shaft containing 
trapped sunlight to the Land of Dreams - but you 
must go there awake. See the Fates again, and they 
will tell you that to get there awake, you must see 
their nephew. They give you a Dream Web to help. Go 
to the top of the Mountain of Winds in Etheria 
(where you got the ambrosia). Use the Dream Web on 
the creature that comes out of the cave, then enter 
the cave. Talk to the Dream Weaver inside. He will 
be pretty aloof and nasty until you show him the 
trapped nightmare and tell him that his sister Maab 
is frozen. Once he hears this, he'll 
become...somewhat...nicer and give you a magic 
carpet to take you to the Land of Dreams. Cool. Now 
all you need is the sunbeam. Go down to Malicia's 
house. If her dog isn't barking, she's not home. Go 
inside. As soon as you get in, you'll hear her enter 
the hallway outside. Click on the floorboard to 
descend. When her dog comes sniffing around, offer 
it the ambrosia to make it shut up. When Malicia 
leaves, enter and take a crystal from the lamp on 
the right side. Leave, and go to the desert temple. 
Fill the crystal with sunlight from the beam shining 
down from the face on the wall, and use the carpet 
to go to dreamworld. (put the carpet UNDER the 
queen) A nightmare will appear. Use your trapped 
nightmare on it -- the two will fight and obliterate 
each other. Swim to Maab's place and use the crystal 
on Maab to thaw her, and she will give you a bridle 
to catch Scirocco, the wind steed. Go to the top of 
the Mountain of Winds, and stand as far to the right 
as you can get (in the cleft, not by the cave - 
there's a new nightmare there now!). When Scirocco 
flies by, use the bridle on him. He'll take you to 
see the King of the Winds, who will send his 
subjects to recover the King and Queen of Etheria.

Chapter 6: "Ready, Set...Boom!" or,
"Fry the B-...er...W-itch!" (Hey, this is a family 
game!)

The false king and the real king are fighting. It's 
quite the brawl. Princess Buttercup stands on the 
sidelines and wrings her hands. "What to do, what to 
do?" The two trolls help her make up her mind. "Use 
the wand! Change him back!"  "No, Change HIM back!" 
Loads of help. 

Look at the wand. The top will say "T". Click on the 
base of the wand. The top should now say "F". Point 
the wand at the false king during a break in the 
fighting. The false king has green eyes, while the 
real king has purplish red eyes. The false troll 
will metamorphose into Edgar, the son of the King 
and Queen of Etheria. Malicia will appear, 
electrocute the King and whisk Edgar away with a 
strong wind, then leave you clinging to a ledge 
within the volcano. Get out by digging a hole into 
the wall behind you, which will lead you into a 
cave. Follow the cave along until you come to a door 
shaped like a face. If you don't have the sweet-
smelling flower from the swamp, you'll see a flower 
nearby. Use the shovel to pry a rock out of the wall 
below the plant, then stand on the rock to pluck the 
flower. Then, go through the door. Touch the eye on 
the left, then the eye on the right, then the nose 
to open it. Going through the door, you will find 
yourself back in the volcano control room. Plug the 
odd device you picked up in Malicia's house into the 
socket on the machine behind the King to charge it 
up, then wake the King with the flower. He'll stop 
the machine, mom and Edgar will appear, and then so 
will Malicia. She'll kill Edgar. Pull the now-
glowing device from the socket, and use it on 
Malicia. It'll turn her back into an infant. Give 
the extra life to Edgar, and watch the story...

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